SIGGRAPH Day Two

Up and at ‘em! the 8:30Am session was Education: Learning and the Studio.  Pamela Turner, a faculty member at Virginia Commonwealth University talked about going beyond software for a studio approach to animation. She asks her students to solve problems with paint, glue, and sometimes telephone books:Phonebook Flicker by Roxanne Splitt
Shiloh T. McClean talked about [...]

Fjorg!

Pronounced “forge”, Fjorg! is a contest held at Siggraph, and sponsored by Disney and Mixamo that anyone can join. Teams of 3 are put together to animate non-stop for 32 hours. The effort of combining storytelling, design, mood, character, and, well, teamwork is celebrated in this competition where the winning animations get to be viewed [...]

SIGGRAPH Day One

Left home this morning at 4:30 am so I could be in New Orleans at the Ernest N. Morial Convention Center in time for the afternoon education sessions. SIGGRAPH is the premier international event on computer graphics and interactive techniques. With over 25thousand professionals in graphics research, art and design, animation, games, education, music&audio, production [...]

Cunning Genus, Gullible Species

Interactive Installation, 2003
3 computers, 3 LCD screens, Machined PlexiGlas, sensors and found objects

Next to the projection is a sculptural interactive installation, Cunning Genus. The installation is an entomologist’s field case in which there are three collection jars – a bursting chrysalis in one, a group of fireflies in the second, and a spider in another.
The [...]

Honey Locust Layers

Honey Locust Layers
Installation
Tree, projection, animated shadow.

The strata that make up an urban landscape consist of many layers: bedrock, land cleared of vegetation, infrastructure systems, street-level concrete paving,
and buildings. Currently, with one eye on upscale urban development, and another looking toward growing concerns of global ecology, plant life is bring returned to city-scapes. In [...]