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	<title>ann lepore &#187; animation</title>
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	<link>http://www.annlepore.com</link>
	<description></description>
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		<title>More Links To Ramapo Animation</title>
		<link>http://www.annlepore.com/more-links-to-ramapo-animation/</link>
		<comments>http://www.annlepore.com/more-links-to-ramapo-animation/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 04:07:12 +0000</pubDate>
		<dc:creator>Ann</dc:creator>
				<category><![CDATA[Student Work]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[electronic art]]></category>
		<category><![CDATA[lepore]]></category>
		<category><![CDATA[Ramapo College]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.annlepore.com/?p=540</guid>
		<description><![CDATA[Robert Kohler  The Albatross
Jacob Stephens Swimming in Stereo
Jacob Stephens The Dollhouse
Laura Keller Transmit
Laura Keller Reel
]]></description>
			<content:encoded><![CDATA[<p>Robert Kohler <a title="Watch The Albatross" href="http://rc-kola.deviantart.com/art/The-Albatross-Animation-169385060"> <strong>The Albatross</strong></a></p>
<p>Jacob Stephens <a title="Watch Swimming in Stereo" href="http://vimeo.com/11497482"><strong>Swimming in Stereo</strong></a></p>
<p>Jacob Stephens <a href="http://vimeo.com/8185335"><strong>The Dollhouse</strong></a></p>
<p>Laura Keller <a title="watch transmit" href="http://www.youtube.com/watch?v=_5lIHXsATHI&amp;feature=related"><strong>Transmit</strong></a></p>
<p>Laura Keller <a title="watch laura's reel" href="http://www.youtube.com/user/lkeller"><strong>Reel</strong></a></p>
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		<title>SIGGRAPH Day Two</title>
		<link>http://www.annlepore.com/siggraph-day-two/</link>
		<comments>http://www.annlepore.com/siggraph-day-two/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 04:23:34 +0000</pubDate>
		<dc:creator>Ann</dc:creator>
				<category><![CDATA[Arts Coverage]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[electronic art]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[siggraph]]></category>

		<guid isPermaLink="false">http://www.annlepore.com/?p=237</guid>
		<description><![CDATA[Up and at &#8216;em! the 8:30Am session was Education: Learning and the Studio.  Pamela Turner, a faculty member at Virginia Commonwealth University talked about going beyond software for a studio approach to animation. She asks her students to solve problems with paint, glue, and sometimes telephone books:Phonebook Flicker by Roxanne Splitt
Shiloh T. McClean talked about [...]]]></description>
			<content:encoded><![CDATA[<p>Up and at &#8216;em! the 8:30Am session was <strong>Education: Learning and the Studio.  Pamela Turner</strong>, a faculty member at Virginia Commonwealth University talked about going beyond software for a studio approach to animation. She asks her students to solve problems with paint, glue, and sometimes telephone books:<a href="http://www.youtube.com/watch?v=-sf9I6z2dT4">Phonebook Flicker by Roxanne Splitt</a></p>
<p><strong>Shiloh T. McClean</strong> talked about ways that she has been able to give young creatives access to Australia&#8217;s digital effects and film industry. Via a call for competition, she selects 5 people each year for a six-month training program where they are placed alongside a senior person in the industry and are prepared for work in their field, like the coal miner from New South Wales who is now working in the affects industry.  All residents of New South Wales are eligible to apply to this program.<a href="http://www.annlepore.com/wp-content/uploads/2009/08/c90-f90_3-a561-representative_image.jpg"><img class="aligncenter size-full wp-image-238" title="building bridges" src="http://www.annlepore.com/wp-content/uploads/2009/08/c90-f90_3-a561-representative_image.jpg" alt="building bridges" width="150" height="120" /></a><img src="file:///Users/alepore/Desktop/c90-f90_3-a561-representative_image.jpg" alt="" /></p>
<p><strong>Rhythm &amp; Hues</strong> which has over 700 employees is now partnering with colleges and universities to educate faculty about their specific pipeline. The Fac Ed program which started in 2007 is a 4-day seminar in LA where faculty get to see what R&amp;H likes to see in a reel, and learn how to transition young people from student to professional. You can bet I&#8217;ll be signing up.</p>
<p><strong>Dreamworks</strong> and <strong>Texas A&amp;M</strong> <strong>University&#8217;s Department of Visualization</strong> partnered to create a summer industry class for students who are serious about the business of animation. For 10 weeks, 5 days a week, the students worked with Dreamworks as their &#8220;client&#8221;. Students woring in teams would be given a deadline, a storyboard, animatic and key character to start with. They had to produce a 30 second piece which had to be shown to the client for approval at the end of every step in the production pipeline.  Needless to say, the students were blown away by the tight deadline, but still managed to create very professional shorts. This is something I&#8217;d love to implement at <strong>Ramapo</strong>. Possibly with volunteers from <strong>Perception</strong>, <strong>Charlex</strong>, or <strong>Blue Sky</strong>.<a href="http://www.annlepore.com/wp-content/uploads/2009/08/c90-f90_3-a597-representative_image.jpg"><img class="aligncenter size-full wp-image-239" title="A&amp;M Partners with Dreamworks" src="http://www.annlepore.com/wp-content/uploads/2009/08/c90-f90_3-a597-representative_image.jpg" alt="A&amp;M Partners with Dreamworks" width="150" height="120" /></a></p>
<p>I met with a networking group, <strong>Birds of a Feather</strong>, that focused on Motion Graphics where I saw a great commercial produced for Weeds created using <strong>Cinema 4D</strong>. and saw some great <strong>Aftereffects</strong> plugins demonstrated by Gil at <strong>Conoa.com</strong></p>
<p>Some great <strong>Art Papers</strong> were presented; <strong>Experimental Interaction Unit</strong> was presented by by Anuradha Vikram, an art historian investigating surveillance. She covered the work of EIU artist Eric Pallos who worked with Mark Puline&#8217;s SRL group and who also was in contact with the Yes Men and E-Toy. She focused on the ideas behind bartering of personal informaiton for goods and services in this and other interactive work. Very engaging!  http://www.eiu.org/</p>
<p><strong>Jurgen Scheible</strong> deomnstrated his new piece, <strong>Mobi-Spray </strong>where with an inexpensive media projector, moble phone with an accelerometer, and a laptop can be combined to create large-scale projected non-destructive graffitti. Now you KNOW I like that. Very similar to <strong>GRL&#8217;s Laser Tag</strong>, but this one has color, though a much more blunt &#8220;brush&#8221; which makes it hard for the user to create anything but fat stripes or dots.<a href="http://www.annlepore.com/wp-content/uploads/2009/08/c90-f90_300-a5-representative_image.jpg"><img class="aligncenter size-full wp-image-240" title="Mobi-Spray" src="http://www.annlepore.com/wp-content/uploads/2009/08/c90-f90_300-a5-representative_image.jpg" alt="Mobi-Spray" width="150" height="113" /></a></p>
<p><strong>Camille Scherrer</strong> presented her recent work, <strong>Souvenirs du Monde des Montagnes</strong> which she built with  Julien Pilet, Vincent Lepetit and Pascal Fua. It is a storybook-driven interactive installation which consists of an illustrated book, a lamp, desk and monitor. The lamp &#8220;Reads&#8221; the images on the book and then adds to them , showing on the monitor the book page in real time, with its illustration (and possibly the viewer&#8217;s hand, if it is resting on the page), and  an animation overlayed onto the illustration which further brings it to life, enacting the story.  This was  a beautiful and succesful melding of digital and analog because it happened so seamlessly. Imagine reading a novel on the couch and looking up at the television screen to see just that scene from your current page being displayed, as if your imagination were now broadcast directly to the monitor.<a href="http://www.annlepore.com/wp-content/uploads/2009/08/c90-f90_4-a59-representative_image-1.jpg"><img class="aligncenter size-full wp-image-241" title="Souvenirs" src="http://www.annlepore.com/wp-content/uploads/2009/08/c90-f90_4-a59-representative_image-1.jpg" alt="Souvenirs" width="150" height="100" /></a></p>
<p><strong>Tsutomu Miyashita</strong> described a touch screen built recently for the Louvre to demonstrate links in symbolism and imagery to museumgoers. The aesthetic of the interface was rich and beautifully presented, but museumgoers did not tend to engage in it long enough to understand the links between multiple paintings as semantic elements.<a href="http://www.annlepore.com/wp-content/uploads/2009/08/c90-f90_4-a15-representative_image.jpg"><img class="aligncenter size-full wp-image-242" title="Louvre" src="http://www.annlepore.com/wp-content/uploads/2009/08/c90-f90_4-a15-representative_image.jpg" alt="Louvre" width="150" height="121" /></a></p>
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		<title>Fjorg!</title>
		<link>http://www.annlepore.com/fjorg/</link>
		<comments>http://www.annlepore.com/fjorg/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 23:44:38 +0000</pubDate>
		<dc:creator>Ann</dc:creator>
				<category><![CDATA[Arts Coverage]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[electronic art]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[siggraph]]></category>

		<guid isPermaLink="false">http://www.annlepore.com/?p=246</guid>
		<description><![CDATA[Pronounced &#8220;forge&#8221;, Fjorg! is a contest held at Siggraph, and sponsored by Disney and Mixamo that anyone can join. Teams of 3 are put together to animate non-stop for 32 hours. The effort of combining storytelling, design, mood, character, and, well, teamwork is celebrated in this competition where the winning animations get to be viewed [...]]]></description>
			<content:encoded><![CDATA[<p>Pronounced &#8220;forge&#8221;, <strong>Fjorg! </strong>is a contest held at Siggraph, and sponsored by Disney and Mixamo that anyone can join. Teams of 3 are put together to <strong>animate non-stop for 32 hours</strong>. The effort of combining storytelling, design, mood, character, and, well, <em>teamwork</em> is celebrated in this competition where the winning animations get to be viewed in the prestigious atmosphere of Siggraph.</p>
<p>click on the image below to see the list of animation teams and their work:</p>
<p><a href="http://www.siggraph.org/s2009/contests_competitions/fjorg/index.php"><img class="aligncenter size-full wp-image-248" title="fjorg team members" src="http://www.annlepore.com/wp-content/uploads/2009/08/fjorg_pic.jpg" alt="fjorg team members" width="235" height="156" /></a></p>
<p>The work is tough and the groups need to stay focused and motivated. That&#8217;s why at any time during the conference, you might see student volunteers wandering the halls with furry vests, viking helmets and cardboard swords and shields, growling and yelling Fjorg! I know the furry vest is supposed to be big this fall, but I was determined to get one of those helmets. To recieve my viking chapeau, this is what I had to do. <a href="http://www.annlepore.com/wp-content/uploads/2009/08/MVI_3308.AVI">In support of the teams, of course:Fjorg!</a></p>
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		<title>SIGGRAPH Day One</title>
		<link>http://www.annlepore.com/siggraph-day-one/</link>
		<comments>http://www.annlepore.com/siggraph-day-one/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 04:02:55 +0000</pubDate>
		<dc:creator>Ann</dc:creator>
				<category><![CDATA[Arts Coverage]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[electronic art]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[siggraph]]></category>

		<guid isPermaLink="false">http://www.annlepore.com/?p=225</guid>
		<description><![CDATA[Left home this morning at 4:30 am so I could be in New Orleans at the Ernest N. Morial Convention Center in time for the afternoon education sessions. SIGGRAPH is the premier international event on computer graphics and interactive techniques. With over 25thousand professionals in graphics research, art and design, animation, games, education, music&#38;audio, production [...]]]></description>
			<content:encoded><![CDATA[<p>Left home this morning at 4:30 am so I could be in New Orleans at the Ernest N. Morial Convention Center in time for the afternoon education sessions. SIGGRAPH is the premier international event on computer graphics and interactive techniques. With over 25thousand professionals in graphics research, art and design, animation, games, education, music&amp;audio, production and visual effects, I knew the conference  was going to be jam-packed with things I wanted to see and people I wanted to meet.
<a href='http://www.annlepore.com/siggraph-day-one/img_3301/' title='IMG_3301'><img width="150" height="150" src="http://www.annlepore.com/wp-content/uploads/2009/08/IMG_3301-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_3301" /></a>
<a href='http://www.annlepore.com/siggraph-day-one/img_3307/' title='IMG_3307'><img width="150" height="150" src="http://www.annlepore.com/wp-content/uploads/2009/08/IMG_3307-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_3307" /></a>
<a href='http://www.annlepore.com/siggraph-day-one/img_3309/' title='IMG_3309'><img width="150" height="150" src="http://www.annlepore.com/wp-content/uploads/2009/08/IMG_3309-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_3309" /></a>
</p>
<p>The <strong>Animation in Education</strong> panel preseted a computer science class in Second Life at RIT, a collaborative animation class at the University of Central Florida where the music professors compose original scores for the class animation, and computer science and engineering students who create animations and scene graphs with an emphasis on computational complexity at the University of Pittsburgh. The showcasing of these programs and the students&#8217; resulting work gave me some ideas, but also made me very proud of the work of our Ramapo College animation students. Good work!</p>
<p>Next, I went to the <strong>Making It Move</strong> Talk where our friends at <strong>Electronic Arts</strong> Canada explained how they create their physics-driven animation for <strong>Fight Night 4</strong>. It starts with motion capture tied to a dual rig with joint limits and without, and then physics systems which are tied to the soft body simulations of the models (so the jaw flaps when punched) which sit on top of the rigid body.  Particle systems are then tied to the physics systems (so the spittle and blood fly&#8230;)  I was the most impressed by the simplicity of how EA created varieties of scale of muscle tension ont he characters. This was created with shader blending between two surface maps: one of map of bare muscle structure and the other of the basic body shader.</p>
<p><strong>Terran Boylan</strong>, the FX Animator and Character Technical Director at Dreamworks also demonstrated the complicated BOB character from Monsters VS Aliens which was part particle, part softbody rig and also had to come apart into sections. He showed the components of B.O.B.&#8217;s character rig and the overall design approach. There were a lot of  technical challenges in order to animate and render a high-resolution warped polygonal mesh with a topology that changed in every frame.</p>
<p>I went to the Maxon booth and talked to some of the folks who create plugins, make tutorials and do demos with the software we use at Ramapo, Cinema 4D. I also met a charming robot interface designed by the students in the Entertainment Technology Center at Carnegie Mellon: <a href="http://www.annlepore.com/wp-content/uploads/2009/08/robot41.mov">Quasi. He&#8217;ll explain</a>:</p>
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		<title>Cunning Genus, Gullible Species</title>
		<link>http://www.annlepore.com/cunning-genus-gullible-species/</link>
		<comments>http://www.annlepore.com/cunning-genus-gullible-species/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 18:23:53 +0000</pubDate>
		<dc:creator>Ann</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[Installation]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[SVA]]></category>

		<guid isPermaLink="false">http://www.annlepore.com/interest/?p=94</guid>
		<description><![CDATA[Interactive Installation, 2003
3 computers, 3 LCD screens, Machined PlexiGlas, sensors and found objects




Next to the projection is a sculptural interactive installation, Cunning Genus. The installation is an entomologist&#8217;s field case in which there are three collection jars &#8211; a bursting chrysalis in one, a group of fireflies in the second, and a spider in another.
The [...]]]></description>
			<content:encoded><![CDATA[<p>Interactive Installation, 2003<br />
<em>3 computers, 3 LCD screens, Machined PlexiGlas, sensors and found objects</em></p>
<div id="main">
<p><img class="size-full wp-image-98 alignleft" title="Gullible Species" src="http://www.annlepore.com/wp-content/uploads/2009/06/cunning18th.jpg" alt="Perry Hoberman views Not Mad Scientist" /></p>
<p style="text-align: center;"><img class="size-full wp-image-99 aligncenter" title="Cunning Genus" src="http://www.annlepore.com/wp-content/uploads/2009/06/misob_caseb_lg.jpg" alt="By touching the jars, viewers can stimulate the specimens inside these containers" width="259" height="189" /></p>
</div>
<p>Next to the projection is a sculptural interactive installation, Cunning Genus. The installation is an entomologist&#8217;s field case in which there are three collection jars &#8211; a bursting chrysalis in one, a group of fireflies in the second, and a spider in another.</p>
<p>The computer controlled retro- engineered LCD panels inside the case show the insects moving about in their normal behavioral state. When a viewer taps on one of the jars, the creature inside will respond with strange behavior inversely based on its aesthetic value. Nearby projections show the dichotomy between true scientific investigation and inherent human myths. The viewer must stand with her head inside the Plexi curve, nestling her ears close to two small, whispering speakers. This projection space puts the viewer in the position of looking out from within a large glass jar.</p>
<p>•Vectors: Digital Art of Our Time, Winter Garden, New York, NY, Spring 2003, Curated by Bruce Wands<br />
•Dislodged, West Side Gallery, New York, NY, Spring 2003, Curated by Rachel Gugelberger<br />
•MFA Exhibition, Visual Arts Gallery, New York, NY, April 2003</p>
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		<title>Honey Locust Layers</title>
		<link>http://www.annlepore.com/honey-locust-layers/</link>
		<comments>http://www.annlepore.com/honey-locust-layers/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 17:11:57 +0000</pubDate>
		<dc:creator>Ann</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Honey Locust Layers]]></category>
		<category><![CDATA[Installation]]></category>
		<category><![CDATA[Philadelphia]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[Ramapo College]]></category>
		<category><![CDATA[Wendy Wolf]]></category>

		<guid isPermaLink="false">http://www.annlepore.com/interest/?p=55</guid>
		<description><![CDATA[Honey Locust Layers
Installation
Tree, projection, animated shadow.
 

 
The strata that make up an urban landscape consist of many layers: bedrock, land cleared of vegetation, infrastructure systems, street-level concrete paving,
and buildings. Currently, with one eye on upscale urban development, and another looking toward growing concerns of global ecology, plant life is bring returned to city-scapes. In [...]]]></description>
			<content:encoded><![CDATA[<p>Honey Locust Layers<br />
Installation<br />
<em>Tree, projection, animated shadow.</em></p>
<p><em> </em></p>
<p style="text-align: center;"><img class="size-full wp-image-64 aligncenter" title="Honey Locust Layers" src="http://www.annlepore.com/wp-content/uploads/2009/06/hl09.jpg" alt="Animated growth brings a street tree's shadow to life" /></p>
<p><em> </em></p>
<p>The strata that make up an urban landscape consist of many layers: bedrock, land cleared of vegetation, infrastructure systems, street-level concrete paving,<br />
and buildings. Currently, with one eye on upscale urban development, and another looking toward growing concerns of global ecology, plant life is bring returned to city-scapes. In many cases this added value comes in the form of street trees, which are added to the top layer of concrete strata, not quite replacing the natural arbors that came<br />
before them.</p>
<p>In this piece, the dormant urban tree is without foliage, but the shadow of the tree is animated, showing shoots, leaves and blossoms unfolding. The tree is illuminated by the projector displaying the animation. The placement of the light source, (the projector) mimics that of a street lamp. The animation which incorporates the actual shadow of the tree, is projected onto the tree, spilling onto a wall or the ground, and appears as a continuation of the tree’s shadow.</p>
<p>Originally a proposal for the Madrid Abierto, <a href="http://www.thewendywolf.com">Wendy Wolf</a> and I wanted to combine my projection/object work with her cut garlands. The first installation of Honey Locust Layers was with a smaller tree, approx 4 ft high, at the <a href="http://www.915studios.com">Spring Garden Studio</a> in Philadelphia. The bare-limbed tree was draped with her paper garlands of hundreds of leaf-replicas. Then I manufactured a projected shadow to represent the tree with lush foliage.</p>
<p>For the second incarnation of Honey Locust Layers, I worked alone, without the garlands, or the wonderful Wendy, in a storage space in the basement of the <a href="http://www.ramapo.edu/berriecenter/index.html">Berrie Center at Ramapo College</a>. This time, I used a larger tree, 6ft 6 inches, was carefully stripped of its leaves, measured and photographed. Nest the tree was modeled in 3D space using Cinema 4D software. Then an animation of leaf growth was created for the model. The final animation was projected onto the tree to match its shadow and create an additional &#8220;shadow&#8221; of the growing shoots and leaves. The only problem was when the tree and projector were moved to a new space. Somehow, the animated shadow no longer matched the real shadow cast by the projection beam and the whole model had to be rebuilt with the software, while projecting the results of each test in the new space.  Afterward, the projector model, height and all positions were carefully measured and mapped for future installations.</p>
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